THE FIRST BERSERKER: KHAZAN COISAS PARA SABER ANTES DE COMPRAR

The First Berserker: Khazan coisas para saber antes de comprar

The First Berserker: Khazan coisas para saber antes de comprar

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

O estilo de animação 3D no estilo cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários para que os jogadores sintam como se estivessem assistindo a uma animação.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

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Quem gosta do um souslike Ainda mais “tradicional” provavelmente não vai apreciar tanto o fato de qual nãeste há um Enorme mapa interconectado de modo a explorar.

Ao dominar as armas e habilidades versáteis do Khazan, os jogadores podem vir a personalizar efetivamente AS SUAS táticas para conquistar diversos MODOS por chefes e navegar por cenários do combate variados.

O único detalhe cá é de que as vezes possui 1 filtro exagerado demais em certas áreas, ao ponto de incomodar The First Berserker: Khazan visualmente e dificultar de modo a enxergar inimigos e itens.

Esses problemas do balanceamento impactaram amplamente negativamente na minha gameplay, felizmente são coisas simples por se resolver com 1 patch futuramente, contudo fica cá este aviso por que certas partes do game nãeste parecem justas com este jogador.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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